lassroom anagement

 

 

 

 
 

he ower cale

 

bout he ystem

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I use a "Power Scale" to manage behavior in my classroom.  The scale is composed of five different "power" levels:  Maximum Power, Super Power, Full Power, Low Power, and No Power.  Each Level is represented by a different color (shown in the picture to the right).  The children move up or down the scale based upon their behavior throughout the day.

 

Double-click on the image to enlarge

 

ere   is   how   the  ystem   is   et—p:

The students have a "clip" or clothespin labeled with their name.  The clips are color-coded based on which class the students are in: a.m. or p.m.  My a.m. students have purple clips, and my p.m. students have yellow clips.  Each day all of the students start at “full power” (green). After the first part of the day (prior to recess), if the child has made good choices they may move to “Super Power” (purple). If they continue to have a good second half of the day, they may be able to  move to “Maximum Power” (orange) by the end of the day. However, if they make a poor choice the first part of their day, they will move to “Low Power” (yellow). If they continue to have difficulty following the rules they will move to “No Power” (red). The students move up or down on the power scale depending on the choices that they make daily.  For example, if a child moves to orange and then later makes a poor choice he or she will then have to move down to purple.  Likewise, if a child moves to yellow but has a great rest of the day he or she may then move back up to green.  The goal for is for each child to remain at “full power” or above throughout the day.

 

he  onsequence for ach  ovement is as ollows:

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aximum Spartan Power (orange)—Excellent Behavior: the student will get to choose a treat out the "orange" Spartan jar.

bullet uper Power (purple)—Super Behavior: the student will get to choose a treat out of the "purple" jar.
bullet ull Power (green)—Good Behavior: the student will choose an item out of the "green" jar.
bullet ow Power: Warning! Warning! (yellow)—Rule Broken (recharge): child loses 5 minutes of recess, and will use the 5 minutes to correct whatever was done (For example: drawing on the table = washing off the table, not kind to someone = drawing them a nice picture, and apologizing to them verbally).
bullet O Power: Empty (red)—Rule Broken x2 (reflect/recharge): the child loses his/her entire recess. The time will be spent reflecting on the poor choice that was made, and what the good choice would have been. The child will also use this time to correct whatever was done (same as with “Low Power”).
 
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A variety of treats can be found in each of the jars.  The prizes get larger as the power gets higher.  Many of things that I use in the treat jars can be found at the dollar store or ordered through Oriental Trading in bulk.  I also ask for these types of items in my monthly donations. 

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Examples of Green Jar Treats (smaller treats):  stickers, tattoos, tootsie rolls, hershey's kisses/hugs, small individual gumballs

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Examples of Purple Jar Treats (medium-sized treats): bouncy balls, mini-tops, blow pops, nerds candy, pencils, rings, sweet-tarts candy

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Examples of Orange Jar Treats (larger treats):  ring pops, baby bottle pops, Spartan bucks,  nerds gumballs, individual-sized packages of skittles candies, candy necklaces

riday is treasure box day. If the student has remained on “Full Power” or above for four days or more during the week (they can only have been on “Low Power” or “No Power” one time during the week), they will get to visit the treasure chest.

 

rior to tarting the ehavior lan:

On the first day of school, I  have a discussion with the students about making choices.  We talk about good choices and poor choices.  I explain to them that we all make our own decisions/choices about how we are going to behave.  Again, we talk about how some of our choices are good (like when we follow the rules or help a friend without being asked to do so), and good choices give us power; however, some choices can be poor (like when we break one of the rules), and poor choices decrease our power.  I think that it is important for them to know that they are in charge of themselves, and they need to think about the choices that they are making.  We also do some role-playing to demonstrate good choices and poor choices to ensure that students are making the connection.  Once I am sure that they understand we start the chart.  One of the biggest ground rules for the chart is that they may not move up if they ask.  I found that this rule is necessary or else they would ask all the time. 

 

racking tudent ehavior and eporting it to arents:

The students track their daily behavior on a daily behavior sheet, and then record their high/low power for the day onto their daily behavior calendars.  If a rule is broken and they had to move to “Low Power” or “No Power” during the day, the child will also record the number for the rule that they broke onto their behavior calendar.  Recording the rule number is a way to hold the child accountable, but also to inform the parent about the specific reason their child was moved to a red or yellow that day.  The behavior calendars are kept in their take-home folders.